Opponent's bank is $0. Use Joker as:
How would you like to use this Joker?
How would you like to use this Joker?
Your opponent played a Joker to swap banks. Discard one of your Jokers to cancel the swap?
Numbers (2–10): Add that many dollars to your temporary loot.
Jacks: Go on alert; on 3rd Jack this turn you bust.
Ace: If on alert, bust; else becomes latent (will bust when a Jack would put you on alert unless cleared first).
Queen: Remove one Jack instance from your record for the turn.
King: Double your temp loot, bank it, and end your turn.
Joker (R2): Resolves immediately when drawn. You can choose between: Swap banks (if opponent has money), King (double & bank), or Queen (remove one Jack) for maximum strategic flexibility.
Joker (R3): Goes to your hand. When played, you can choose between: Swap banks (if opponent has money), King (double & bank), or Queen (remove one Jack) for maximum strategic flexibility.
Your hand is full (maximum 2 cards). To make room for the new card, please choose one card to discard.